YELLOW MAGIC'S PROFILE

Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
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I am nothing special
Being Yellow Magic
An average Joe finds inspiration for an RPG Maker game in the unlikeliest of places

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RMN3 Approaches June 6th! Command?

It's one hour till midnight. Daddy is most displeased.

What are you thinking about right now?

I know the phrase "rainy day in May" is ridiculous but that's just bizarre!

RMN3 Approaches June 6th! Command?

I'm still waiting for, er, my dad's birthday present. ::)

Top 3 things in life

1. sex
2. drugs
3. ...techno

RMN3 Approaches June 6th! Command?

What a coincidence I was watching Saving Private Ryan just a minute ago!

Also thanks for reminding me about my dad's birthday, RMN. :<

What are you thinking about right now?

author=kentona link=topic=1013.msg78671#msg78671 date=1244222636
Playing House: The Video Game
I always read that as playing House: The Video Game

background's

Funnily enough I think the questions this guy asks are probably the best I've seen on RMN.

...just kidding.

How do YOU balance YOUR monsters?

1) How do YOU keep battles interesting?
Making enemies in each group as distinct as possible with their own unique abilities. I've decided on giving only a few monsters the "Attack" ability while the rest do things such as status effects, draining HP and hurling magic damage at you until they explode.

2) How do YOU balance your enemies so that it's fair, yet challenging?
Besides playtesting, keeping in mind the level at which the player is supposed to be. I don't want the player to start off feeling in a pinch in every battle, so I've decided on making a difficulty gradient (emphasis on "fair" here). To begin with, every battle is winnable by simply bashing the "attack" button, but later on I plan to introduce monsters, for example with incredible ATK that rip you to shreads unless you use a certain ATK-decreasing skill.

I don't really make any calculations, so....yeah. Just lots and lots of playtesting for the most part.

3) How do YOU go about creating monsters?
As F-G said environment is key. Also I'm trying to avoid things like slimes and introducing slightly bigger monsters right off the bat. Hope it works out.

Your Game Sucks

I don't know, I always thought making the audience feel involved was a great way to help a story unfold.

Destroying RTP in VX: need help

author=Darken link=topic=3925.msg78465#msg78465 date=1244110920
Charsets are basically the same width/height ratio, except the character facings are switched around. (Theres a program that fixes the facings to VX floating around)
Just in case here's the program in question.